


After all, it has several features that enhance what has become the new Call of Duty experience, and – shock of shocks – made it more social. If the Headquarters system worked as intended upon launch, I'm sure many players would be singing a different, happier tune.

So far, it hasn't made a good first impression. This is because the aforementioned "Headquarters" system that Sledgehammer is introducing for the first time in Call of Duty is quite literally an attempt to put something new into Call of Duty that isn't "advanced movement". While most of these issues are known problems, it's still a situation that needs to resolved as soon as possible. Technical issues have sadly plagued the game's launch weekend, with problems beyond the typical lag and odd disconnect, such as random level resets, menu sluggishness (which can cause players to be deposited into game sessions they didn't want to be put in), and being all alone in WWII's new "Headquarters" feature. But it's not all wine and roses for Sledgehammer Games quite just yet. This article is part of our Beyond the Game series.Ĭall of Duty: WWII has recently arrived on store shelves and digital download servers, and for the most part it's been a success, with fans drawn to the new emphasis on the boots-on-the-ground combat and battles at speeds of the newer, faster-paced Call of Duty games.
